We're Not Really Strangers

WNRS is a card game that makes conversations better. I built strategic design across all products, packaging, social media, and collaborations with brands inclusive of Valentino and HBO Max.











Scope
Packaging + Apparel Design, Campaigns, Social Content, Photo Manipulation, 3D product modeling
My Impact
My role evolved from graphic designer supporting daily production to 1:1 creative partner to the Founder, trading a standard schedule for one shaped entirely around her creative rhythm. I was obsessed with inventing creative new ways to consistently manufacture social media virality. I'm responsible for co-concepting and producing from end-to-end new viral game products between 2021-2022 such as Give To A Stranger, XXX party edition, Journal, The Anxious Puzzle, and the Kids Edition.
3D Models and Filters