We're Not Really Strangers

Year

2021

Client

We're Not Really Strangers

Role

Designer

Service

Campaigns, Branding, 3D

Year

2021

Client

We're Not Really Strangers

Role

Designer

Service

Campaigns, Branding, 3D

WNRS is a card game that makes conversations better. I built strategic design across all products, packaging, social media, and collaborations with brands inclusive of Valentino and HBO Max. 

Scope

Packaging + Apparel Design, Campaigns, Social Content, Photo Manipulation, 3D product modeling

My Impact

My role evolved from graphic designer supporting daily production to 1:1 creative partner to the Founder, trading a standard schedule for one shaped entirely around her creative rhythm. I was obsessed with inventing creative new ways to consistently manufacture social media virality. I'm responsible for co-concepting and producing from end-to-end new viral game products between 2021-2022 such as Give To A Stranger, XXX party edition, Journal, The Anxious Puzzle, and the Kids Edition.

3D Models and Filters